A two month course teaching the basics of UX/UI design for video games

ELVTR UX/UI Design Course

Roles & Responsibilities

  • Conduct UX research and testing

  • Design UI wireframes and mock-ups

About the Project

Take a popular game, Animal Crossing: New Horizons, assess the player’s journey, identify any shortcomings, and design mock-ups to improve the game’s UX/UI design.

Length of Project

  • December 2024 - January 2025
    approx. 60 days

Challenges

  • Iterate on a published game

  • Assemble a group of users for user testing

  • Create a design that is accessible and easy to understand

  • Use freeware software for the project (GIMP, Figma)

Player Journey

Flow Chart

Paper Prototype

Process

Wireframes

Usability Test

UI Moodboard

UI Mockups

Accessibility

Outcomes

  • Better understanding of the entire UX/UI process

  • Experience conducting UX Research

A revamped home screen with an emphasis on clarity and readability

  • Experience designing accessible UI elements

  • Created project in limited time using freeware software (GIMP, Figma)

Redesigned gameplay screen adding larger UI elements, interactivity prompts, and a dynamic task window