
A two month course teaching the basics of UX/UI design for video games
ELVTR UX/UI Design Course
Roles & Responsibilities
Conduct UX research and testing
Design UI wireframes and mock-ups
About the Project
Take a popular game, Animal Crossing: New Horizons, assess the player’s journey, identify any shortcomings, and design mock-ups to improve the game’s UX/UI design.
Length of Project
December 2024 - January 2025
approx. 60 days
Challenges
Iterate on a published game
Assemble a group of users for user testing
Create a design that is accessible and easy to understand
Use freeware software for the project (GIMP, Figma)
Player Journey
Flow Chart
Paper Prototype
Process
Wireframes
Usability Test
UI Moodboard
UI Mockups
Accessibility
Outcomes
Better understanding of the entire UX/UI process
Experience conducting UX Research
A revamped home screen with an emphasis on clarity and readability
Experience designing accessible UI elements
Created project in limited time using freeware software (GIMP, Figma)
Redesigned gameplay screen adding larger UI elements, interactivity prompts, and a dynamic task window